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KingOps.eu
Protection

DDoS protection that keeps your server online

Every KingOps plan sits behind an always-on shield. Attacks are filtered in layers before they reach you, so your players stay connected.

Internet
Shield
Your server
Attack traffic – dropped Real players – delivered
Live view

What the shield sees

A simulation of the dashboard in your panel: incoming traffic spikes during an attack, while delivered traffic stays flat.

Shield dashboardSimulation
All clear
Incoming traffic Delivered to your server

Malicious packets dropped

4,218,906

Recent events

  • Waiting for traffic…
Three layers

Filtering in layers

01

Layer 3/4

Network edge

Volumetric floods (UDP, SYN, amplification) are absorbed and scrubbed at the edge of the network, far away from your server.

02

Protocol

Stateful filtering

Spoofed, malformed and out-of-state packets are dropped. Only connections that follow the protocol continue.

03

Layer 7

Game-aware rules

Minecraft handshakes and logins are verified, bot joins are rate limited and HTTP floods are challenged before they reach your app.

During an attack

What happens, step by step

  1. Step 1

    Detect

    Traffic patterns are analysed continuously; an attack is recognised within seconds.

  2. Step 2

    Filter

    The right filters switch on automatically for the attack type. No action needed from you.

  3. Step 3

    Deliver

    Clean traffic keeps flowing, so players stay connected while the attack is dropped.

  4. Step 4

    Report

    The event appears in your panel with its type, size and duration.