DDoS protection that keeps your server online
Every KingOps plan sits behind an always-on shield. Attacks are filtered in layers before they reach you, so your players stay connected.
What the shield sees
A simulation of the dashboard in your panel: incoming traffic spikes during an attack, while delivered traffic stays flat.
Malicious packets dropped
4,218,906
Recent events
- Waiting for traffic…
Filtering in layers
Layer 3/4
Network edge
Volumetric floods (UDP, SYN, amplification) are absorbed and scrubbed at the edge of the network, far away from your server.
Protocol
Stateful filtering
Spoofed, malformed and out-of-state packets are dropped. Only connections that follow the protocol continue.
Layer 7
Game-aware rules
Minecraft handshakes and logins are verified, bot joins are rate limited and HTTP floods are challenged before they reach your app.
What happens, step by step
- Step 1
Detect
Traffic patterns are analysed continuously; an attack is recognised within seconds.
- Step 2
Filter
The right filters switch on automatically for the attack type. No action needed from you.
- Step 3
Deliver
Clean traffic keeps flowing, so players stay connected while the attack is dropped.
- Step 4
Report
The event appears in your panel with its type, size and duration.
